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Springfield XD Mod.2 study

First off, thanks to Eugene Petrov for showing me the techniques to achieve this piece. I have definitely learned a lot through the series and feel like my skills have been improved greatly. The biggest hurdles for me in 3D modeling were baking, high and low poly, and especially texturing in substance (without the use of smart materials) and this piece helped me overcome those hurdles. I look forward to utilizing these new skills in more 3D pieces to further hone my skills and beef up my portfolio.

Hand model supplied from Eugene Petrov.

Side view showcasing the overall texture of the gun

Side view showcasing the overall texture of the gun

Various angles of the top and bottom of the gun

Various angles of the top and bottom of the gun

FPS view and Aiming view

FPS view and Aiming view

FPS Inspect Weapon 1

FPS Inspect Weapon 1

FPS Inspect Weapon 2

FPS Inspect Weapon 2

FPS Inspect Weapon 3 - Open Chamber

FPS Inspect Weapon 3 - Open Chamber